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10000

575

Aegislash Builds, Abilities, Stats, And Evolutions

Physical Attacker

Melee

Expert

All-Rounder

Level
1
  • 3000

  • 168

  • 80

  • 20

  • 60

  • 0%

  • 0%

  • 0%

Note: Auto attacks, Shadow Claw, and Iron Head (after using Shadow Claw+) can critically strike. While in Shield Stance however, boosted attacks do not critically strike. Aegislash's Critical-Hit rate increases at levels 5 and 9.

Honedge

Evolves At 5

Doublade

Evolves At 7

No Guard

Passive Ability

Honedge and Doublade do not gain the stat benefits of Stance Change; their auto attacks act like Aegislash's Sword Forme auto attacks.

Stance Change

Passive Ability

Changes to Sword Forme when using blade moves (Shadow Sneak, Sacred Sword, or Shadow Claw, and Coup de Grace); increasing Attack, increasing movement speed by 5%, and increasing auto attack speed by 15%. Changes to Shield Forme when using shield moves (Iron Defense, Wide Guard, or Iron Head), increasing Defense and Sp. Def, and decreasing auto attack speed by 20%.

Increases movement speed and auto attack speed by an additional 15% for 3.5s when changing stances.

0% Atk + 25 x (Level - 1) + 80

0% Atk + 20 x (Level - 1) + 40

0% Atk + 15 x (Level - 1) + 40

Attack

Auto Attack

When in Sword Forme: slashes at opposing Pokémon, damaging those hit. When in Shield Forme: rams at opposing Pokémon, damaging those hit. Becomes a boosted attack if the boost count is at 1 or more, consuming 1 boost count; the boosted attack changes based on the current Forme. The boost count caps at 4, and boosted attacks remain readied until used.

As a boosted attack in Sword Forme: pierces through the target, damaging opposing Pokémon hit. As a boosted attack in Shield Forme: slams into the target, damaging opposing Pokémon hit and stunning them for 0.1s; restores HP, and reduces the cooldown of Sacred Sword or Shadow Claw by 1s when it hits.

100% Atk + 0 x (Level - 1) + 0

100% Atk + 0 x (Level - 1) + 0

150% Atk + 12 x (Level - 1) + 72

135% Atk + 0 x (Level - 1) + 0

Shadow Sneak

Move 1

unite-db cooldown icon 6.00s Dash

Casts a shadow toward the designated location, damaging opposing Pokémon hit. After hitting an opposing Pokémon or traveling maximum distance; warps to the shadow’s location, damaging opposing Pokémon at the location.

Increases the boost count by 1 if the warp hits an opposing Pokémon.

93% Atk + 8 x (Level - 1) + 150

Shadow Sneak Upgrade Choices

Sacred Sword

unite-db cooldown icon 6.50s Area

Thrusts their blade into the ground and creates a triangular zone that erupts with a hidden power, damaging opposing Pokémon in the area of effect and throwing them for 0.6s. At the same time as the eruption, slashes forward, dealing more damage to opposing Pokémon hit; and increasing Defense penetration by 25% for 3s if the slash hits.

Increases the boost count by 1 for each target hit by the triangular zone erupting (up to 2 from hitting wild Pokémon).

96% Atk + 3 x (Level - 1) + 120

192% Atk + 6 x (Level - 1) + 240

Increases Attack by 50 for 3s after the triangular zone hits.

Shadow Claw

unite-db cooldown icon 5.50s Dash

Slashes forward with their blade twice, damaging opposing Pokémon with each attack, then follows up with a final rising slash, damaging opposing Pokémon and throwing them for 0.75s when the rising slash hits.

Increases the boost count by 1 if this move hits.

68% Atk + 3 x (Level - 1) + 70

136% Atk + 6 x (Level - 1) + 140

Increases critical-hit rate by 20% for 1s after the final slash.

Iron Defense

Move 2

unite-db cooldown icon 7.00s Buff

Envelops the user in a powerful protective force for up to 3s, blocking the next attack.

Increases the boost count by 1 when this move blocks an attack.

Iron Defense Upgrade Choices

Wide Guard

unite-db cooldown icon 8.00s Buff

Focuses in place, becomes unstoppable and grants a shield effect for up to 1.2s; and shoves opposing Pokémon in front for 0.75s. This move can be used again to end the move early. When the shield effect is depleted or the move ends; shoves opposing Pokémon in front for 0.75s and decreases their movement speed by 45% for 2s.

Increases the boost count by 1 unconditionally when granting the shield effect. Increases the boost count by 1 more for each instance of damage received by the shield effect (up to 2 times). Increases boost count by 1 more if an opposing Pokémon is shoved at the end or unconditionally when the shield effect is depleted before it can end normally.

170% Atk + 0 x (Level - 1) + 340

Reduces this move's cooldown by 1s.

Iron Head

unite-db cooldown icon 6.00s Buff

Dashes barreling forward, damaging opposing Pokémon hit. Protects the user with a special shield for 1s afterward; this shield blocks the damage of the next attack then disappears; reducing this move's cooldown by 3s after a successful block.

Increases the boost count by 1 unconditionally after barreling forward. Increases the boost count by 1 more if the shield blocks an attack.

118% Atk + 5 x (Level - 1) + 130

Increases Attack by 10% for 3s when the special shield blocks an attack.

Coup de Grace

Unite Move

unite-db cooldown icon 100s 90000 Area

Unlocks at level 9

Becomes unstoppable and unleashes a ground-splitting slash in the designated direction, damaging opposing Pokémon in the line area of effect, dealing additional missing HP damage to those hit.

Increases the boost count by 2 if this Unite Move knocks out an opposing Pokémon.

282% Atk + 13 x (Level - 1) + 640

Unite Buffs (6s duration):

30% Movement Speed, 30% CDR, 20% Max HP Shield